Fatal Claw Version 1.0
Early Access ends — remaining regions, endings, and launch-week facts.
Fatal Claw 1.0 left Early Access on 26 August 2026 at 07:00 UTC on Steam. NDEV GAMES developed it; Com2uS Holdings published it. This page is the launch briefing. The numbered EA trail (v0.9.228, 0.9.236, 0.9.265, 0.9.269) stays on the Updates Hub. Play routing stays on the Walkthrough Hub.
Official launch trailer copy: after two major Expansion Updates and months of Early Access polish, Kisha’s journey continues into the complete 1.0 version — new regions, abilities, and the end of the main path, with the last scene left for you to discover.
What 1.0 adds on the map
Launch teasers named four geographies Early Access did not finish for you:
- Lower Moss Cave — Jibanam Trees, tribe, path hidden underneath. See Moss Cave.
- Upper Origin Laboratory — return to where Kisha woke. See Origin Laboratory.
- Higasha Tenshukaku Interior — beyond Wolf Gate, Enma, Sorron’s plan. See Higasha Tundra.
- Aphotic Marsh — black sludge, Sorr traces, Silver Chain. See Aphotic Marsh.
Those sit on top of expansion regions that already shipped: Strigine Quarry, Black Canyon, Higasha Tundra ice, Lower Elord Castle, Jayma’s Dungeon, Kannir Belt. 1.0 is not a new game that deletes EA maps. It is the remaining floors plus the ending layer.
Silver Chain is the named marsh pickup. Play it as a backtrack key, not as a first-hour toy.
Store facts at launch week (late August 2026)
- Windows Steam only for 1.0
- Full controller support; Steam Deck Playable (this wiki does not invent Verified)
- List price $24.99, 20% introductory offer through 9 September 2026 ($19.99)
- 51 Steam achievements
- Single-player only — there is no multiplayer mode
- Steam Cloud supported
- All-time reviews: Very Positive, 90% of 177 (recent: Mostly Positive, 78% of 57). Older wiki lines that said 92% of 154 were launch-week snapshots that moved.
- Steam languages for the game: English, Korean, Japanese, Simplified Chinese, French, German, Spanish (Spain), Russian, Traditional Chinese, Portuguese (Brazil). This wiki is English, French, German, Spanish.
Com2uS launch coverage said playtime grew from about six hours in the first Early Access slice to roughly 30 hours including major content, multiple ending segments, and hidden elements. GameTyrant’s earlier clock of about a dozen hours for a first clear can still describe a credits rush; the 30-hour figure is the completionist-shaped publisher number. Mapper work on the 1.0 pre-release also ran past 30 hours. Believe your Carox, not a single YouTube length.
Endings ship in 1.0, not as an EA placeholder
Credits can roll; an epilogue continues. The Stone of Narrative tracks objectives, some mutually exclusive. Extra cycles move the opening number from 34 to 35. Afterglow walls, memory fragments (20 for a post-ending achievement threshold), and sap cures belong on Endings and New Game Plus.
Console and ChinaJoy
Publisher comments around launch: console expansion including Nintendo Switch is planned for the second half of 2026. That is not a 1.0 SKU. See Nintendo Switch. Handheld that exists today: Steam Deck.
Fatal Claw ran a ChinaJoy 2026 special demo at the Korea Pavilion, booth N2-12-2, 31 July–3 August 2026, Shanghai New International Expo Centre, with exclusive booth merch (keychain, smartphone screen cleaner). The demo was a short-session build. It is not a substitute for Steam 1.0.
Launch week also opened a Community Supporters Event: share clips and first-clear notes on official channels. This wiki is not the news desk — use Steam news and Discord when NDEV GAMES posts a numbered hotfix after 1.0.
What 1.0 is not
It is not a price drop to $14.99 (outdated pages still lie). It is not multiplayer. It is not a complete public boss roster. It is not a promise that every EA bug is gone — report live issues on Steam or Discord.
If you return from a long EA break, hunt the four launch names on Carox before you assume you “finished the game in April.” Then read Elord Castle, Kannir Belt, and Jayma’s Dungeon if those expansion flags are still dark.
Buy and patch from Steam. Studio site: fatalclaw.com. This wiki is unofficial.
Frequently Asked Questions
Quick answers to the most common questions.
When did Fatal Claw 1.0 launch?
26 August 2026 at 07:00 UTC on Steam for Windows, leaving Early Access that began 18 November 2025.
What regions are new in 1.0?
Lower Moss Cave (under-path), Upper Origin Laboratory, Higasha Tenshukaku Interior, and Aphotic Marsh, including Silver Chain.
How long is 1.0?
Com2uS cited about 30 hours including endings and hidden content, up from about 6 hours in the first EA slice. A first credits rush can be shorter.
Is it on Switch at 1.0?
No. Console including Switch is a planned H2 2026 expansion. 1.0 is Steam Windows, with Steam Deck Playable.
Did review scores change?
Launch-week snapshots moved. Late August 2026 store copy sat at Very Positive, 90% of 177 all-time reviews.