Map

Fatal Claw All Named Areas

Official regions only — laboratory to marsh to shrine.

Last updated:

All Areas

This gazetteer lists every official region name this wiki is willing to print. It is not a speedrun graph and it does not invent extra kingdoms. Use Carox in-game; use this page when you need the spelling of Jibanam or Kannir. Travel tools: Map Hub for Carox and Stone Warp, Mutated Abilities for Blink, climb, glide, Lyani’s Claws, and Silver Chain, Collectibles for pickup types, Survivors for rescue, and Aphotic Marsh for the 1.0 wetland in more depth. Dedicated region articles sit beside this gazetteer: Origin Laboratory, Moss Cave, Higasha Tundra, Elord Castle, Jayma’s Dungeon, and Kannir Belt.

Suggested geographic flow matches Boss Order: laboratory and moss, then quarry, canyon, tundra, castle cluster, dungeon, Kannir, marsh, ancestral shrine. Your save can braid those.

Region table

RegionBandMovement notesStory hook
Origin LaboratoryOpeningTutorial claw and BlinkKisha wakes in life support
Upper Origin Laboratory1.0 returnBacktrack with later toolsCommoner research, Kannir, King Odz seal
Lower Moss CaveEarly / 1.0Water; Meditation of JibanamJibanam Trees and tribe
Strigine Quarry1st ExpansionUpdrafts, glide, wall-grabStones of Records, Stone Sanctuary
Black Canyon1st ExpansionMud, vertical darkImprint School, Ashen Valley remains
Higasha Tundra1st ExpansionIce approachesSorr homeland
Wolf GateMid-late doorStory gateOpens toward Sorron’s stronghold
TenshukakuMid-late interiorIllusion fightsEnma, Sorron’s plan
Lower Elord Castle2nd ExpansionDense castleKingdom heart, Ancients’ origin
Upper Elord Castle2nd ExpansionLevers before Stone WarpProgression-sensitive warps
Isaac ManorCastle clusterSwitch-doors on mapManor side structure
Mirror ChamberCastle clusterDo not climb mirrorsReflection combat space
Grand SquareCastle clusterArena eventNamed square battle
Jayma’s Dungeon2nd ExpansionSeals, King’s AuthorityForbidden archive
Kannir Belt2nd ExpansionToxic liquid KannirKannic currency, sanctuaries
Aphotic Marsh1.0Silver Chain, sludgeSorr traces, deepest corruption
Shrine of AncestorsStory shrineAbility-gated quietAncestral records and rites

Vanrion’s Gate is a named teleport structure on Steam. It is a travel object, not a full biome, so it sits outside the table.

Origin Laboratory

Kisha awakens here. Ancients sleep in Stones of Records; Commoners built the lab to restore them and to study Elord technology and Kannir. Contamination came anyway. The opening teaches healing, Carox, and basic claw. Expect Saitin-level pressure nearby. Return later — 1.0’s Upper lab teaser is literally about coming back to the place it all began.

Upper Origin Laboratory

Ten thousand years after Elord fell, this is the upper research sprawl. Survivors once retreated deeper; King Odz sealed the surface. 1.0 asks what happened the day Kisha’s pod was still closed. Bring later Mutated Abilities. Nagaraja’s corpse and Carbo’s Prayer may live in this scientific graveyard rather than in a fan-made hollow.

Lower Moss Cave (Jibanam)

Moss Cave supplied the kingdom’s water. Jibanam Trees and the Jibanam Tribe kept the source until blackened forest took it. Steam’s water-cat mutation lives here thematically. Explore streams, avoid treating every pool as safe, and look for the secret the tribe protected. 1.0 opened the path beneath the cave; do not assume Early Access cleared it.

Strigine Quarry

Reach it after stormwind. Owl artisans processed bluish rock for Stones of Records. The Stone Sanctuary in the high interior holds a Strigine sage’s plague-era traces. Steam tracks arrival and later lifting the Stone Sanctuary seal. Glide plus wall-grab is the local language. Irbes may appear in this band; even if not, packed quarry rooms still feed Engraved Skills.

Black Canyon

Entrance: colossal remains in the Ashen Valley, mouth still aimed at the canyon. Once a valley forest between castle and quarry; now ichor and mud. Hidden school remnants: the Imprint School and its sage. Steam tracks reaching the canyon and the Trial of the Imprinter. Ortrinde’s under-telegraphed steel fits this darkness even if the arena sits a screen away. Engraved Skills are the regional thesis.

Higasha Tundra

Eastern ice, Sorr homeland. Yellow Cat dynasty fell, Black Cats seized power, Sorr were exiled. Rumours speak of one of six vanished champions leading a group — rumour, not a roster we will name. Steam tracks reaching the tundra. Cold approaches teach you to respect ledges before Wolf Gate.

Wolf Gate

A story door deep in the tundra. Official copy: at last it opens onto Sorron’s stronghold, a leader even Cain feared. If the gate is shut, you are missing plot, not a fake double jump. When it opens, Tenshukaku is the interior name to remember.

Tenshukaku

Interior stronghold beyond Wolf Gate. Enma, Golden Spirit Wolf, uses illusion sorcery here while executing Sorron’s plan. Aisare’s Stone obsession and imprisoned innocents are the teaser questions. Fight Enma with Blink discipline; see How to Beat Late Bosses.

Lower Elord Castle

2nd Expansion. Heart of the fallen kingdom. Stone of Immortality Chamber, the day people gathered, the sacrifice that made Ancients what they are, King’s Authority as golden emblem. Expect dense rooms and story weight. Steam’s Golden Castle achievement is the arrival toast.

Upper Elord Castle

Same castle, upper works. Patch-critical: activate the lever before Stone Warp or progression can break. Treat every switch as mandatory. Combine with Carox so you see which wings remain dark.

Isaac Manor

A named manor in the castle cluster. Doors opened by switches should display on the map when you are nearby — that display bug was patched. Clear switches, confirm icons, then leave. Side-structure energy, not a fake village hub.

Mirror Chamber

Elord Castle reflection room. Do not wall-climb the mirrors. Fight in floor space. If a boss or elite uses copies, trust contact damage. This is a chamber, not a full kingdom.

Grand Square

Named square with an arena battle that once failed to trigger. If the square is quiet, re-enter or finish nearby flags. When it does trigger, treat it as a proper arena: owl statue after, then warp.

Jayma’s Dungeon

King Examu ordered Jayma to bury chaos: monsters, traitors, prophecies. Only royal blood / King’s Authority may enter. Seals are failing. Steam tracks reaching the dungeon. Cramped forbidden geometry; unnamed guardians possible. Do not confuse this with a generic “prison level” from another game.

Kannir Belt

Raw Kannir flows in pipes from a drilling site. Liquid is toxic; condensed Kannic was stable currency. Lethal beauty, green glow, warped space, adapted lifeforms, sanctuaries in safe pockets. Steam tracks arrival and the Kannir Sanctuary seal. Sustain Cabitz. Do not picnic in the glow.

Aphotic Marsh

1.0 wetland where sludge drinks life and gathers in lightless deep. Sorr traces; someone waits with remaining power and Silver Chain. Steam tracks arrival. Full article: Aphotic Marsh. Combat: late bosses. Route: Full Walkthrough.

Shrine of Ancestors

Named shrine region on the confirmed list. Kisha was resurrected by ancestors; this is where that language becomes architecture. Expect records, rites, and ability-gated quiet rather than a fan-named final colosseum. Pair with survivor story on the Survivors page and with whatever Carox still marks after the marsh.

If a room on your Carox is not in this table, it is still real — sub-rooms, gates such as Vanrion’s, and unnamed wings exist. Spell the official names correctly, warp after levers, and ignore older fan atlases that used unofficial zone titles.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the first region?

Origin Laboratory, where Kisha wakes. Upper Origin Laboratory is the 1.0 return to that research sprawl.

Where is Enma?

Higasha Tundra beyond the Wolf Gate, in Tenshukaku, as the Golden Spirit Wolf using illusion sorcery.

Is Kannir the same as Kannic?

No. Kannir is toxic liquid energy. Kannic is the condensed solid that was used as currency.

Why can I not warp in Upper Elord Castle?

Activate the lever first. Warping without it could block progression. Then use Stone Warp as usual.

Which region is 1.0's big new space?

Aphotic Marsh is the headline 1.0 wetland. Upper Origin Laboratory and Lower Moss Cave were also part of the full-release geography teasers.

Are Isaac Manor and Grand Square full biomes?

They are named castle-cluster spaces. This page still gives each a section because they have official names and unique bugs or events.